Deltarune Save Editors Compared: Tenna, Spamton Save Editor, GameSaveEditor and deltaruneeditor.com
All four editors do the same basic job — read a Deltarune save in the browser, change money, stats and items, hand the file back. What separates them is chapter coverage, how deep the field mapping goes, and what happens when a save is damaged. Tenna is the most complete and the one most players reach for; Spamton Save Editor is the original and stops at Chapter 4; GameSaveEditor is a plain page with honest notes on the save format; we built the fourth one, so read that entry knowing that.
Last updated: October 29, 2026
- 4 Editors Compared
- Checked Oct 29, 2026
- No Paid Placement
Side by side
Read the row you care about, not the whole table. "Not documented" means we could not confirm the behaviour from the tool's own pages or code — it does not mean the tool fails at it.
| Tenna Editor | Spamton Save Editor | GameSaveEditor | deltaruneeditor.com | |
|---|---|---|---|---|
| Chapters | 1–5; Chapter 5 flags and plot points are not mapped yet | 1–4, plus separate demo pages for Chapters 1–2 | 1–5 according to its FAQ; we did not open a save from every chapter there | 1–5, detected from the file name |
| Open source | Yes — zlib license on GitHub | Public repository, no license file | No | No |
| Save leaves the browser | No, per its README | No — the editor script reads the file with FileReader | No, per its own page state | No — client-side JavaScript |
| Field depth | Inventory, party, Light World, story, recruits, flags, multi-save library, installable PWA | Core per-chapter fields: party, stats, inventory, flags | Money, LV, party stats, items, spells, equipment, story flags | Inventory plus 72-slot storage box, party and spells, Light World stats, raw flags, play time |
| Damaged saves | Not documented | Not documented | Asks you to restore your backup | Repairs files that are within 5% of the expected line count |
| Phone use | Yes, plus PWA install | Layout is desktop-first | Page renders on a phone; not tested by us | Yes, mobile-friendly editor |
| Console saves | No | No | No file access | No file access |
| Last public update we saw | Code pushed October 19, 2026 | Code pushed April 28, 2026 | Not published | This page, October 29, 2026 |
Tenna Editor — the most complete option
Tenna Editor (tennaproject.com) was written as an answer to Spamton Save Editor, and it shows: the interface is a modern web app with tabs for inventory, party, Light World, story, recruits and an advanced flag editor. It keeps a library of saves in the browser, installs as a PWA so it works offline, and adapts the visible tabs to the chapter it detected. Its README is refreshingly blunt about what is unfinished — Chapter 5 flags and plot points are not mapped yet, and console versions are unsupported.
Two practical points. It is genuinely open source under the zlib license, so anyone can check what it does with a file. And it is actively developed — the last push we saw was October 19, 2026.
Choose it if you want one tool for every chapter, a save library, or offline use on a phone or laptop.
Spamton Save Editor — the original
saveeditor.spamton.com is the editor a lot of the community learned on: a static site on GitHub Pages, one page per chapter, plain dropdowns wired to line numbers. It reads your file in the browser with the FileReader API and never posts it anywhere. It covers Chapters 1 to 4, and it treats the free Chapter 1 & 2 demo saves as separate chapters with their own pages — which is more than most tools do.
What it does not do is keep up. Chapter 5 has no page there, the repository has not been pushed since April 28, 2026, and the front page now sends players to Tenna for a more complete tool. That self-assessment is fair.
Choose it if you are replaying Chapters 1–4, prefer the most minimal interface possible, or need the demo-save pages.
GameSaveEditor — the readable one
gamesaveeditor.org's Deltarune page is the most honest piece of documentation among the four: it prints the opening lines of a real save, names what sits on each of them, and explains why one missing line shifts every field after it. Its FAQ covers the questions that actually trip people up — the trailing space after most values, why the fourth character sits at 0 HP on a fresh file, and why Dark World and Light World money are separate.
It says parsing and export both happen in the browser and that it only overwrites the lines it understands. We did not audit its code, so that stays a claim rather than a finding. It is not open source.
Choose it if you want to understand the file format while you edit, or you just want a clean page with no extra features in the way.
deltaruneeditor.com — this site
This one is ours, so weigh it accordingly. It covers Chapters 1–5 with name tables for the Chapter 5 release, exposes the 72-slot storage box that Chapters 2 and later added, shows Light World stats as well as Dark World ones, and lets you edit play time — useful after restoring a backup. It also keeps a running list of what you changed, with per-line undo and a reset, so a mistake does not mean starting over from the file.
Its real distinction is damaged saves. The format is unforgiving: one missing or extra line shifts every field after it, and older editors refuse to open such a file. This editor compares the line count with the expected 10,318 or 3,055 and repairs files that are within 5% of it, then tells you it did.
What it does not have: it is not open source, it has no save library, no PWA, no Chapter 5 flag labels (you get raw flag values), and console saves are out — as they are everywhere, because consoles give you no access to the file. Our how-to guide covers the backup routine and the failure modes; the save file location guide has the paths for every OS.
Choose it if your save is truncated, you need Chapter 5 tables, or you want the storage box and raw flags on one page.
How this comparison was made
Every claim above comes from the tools' own public pages, README files or repositories, read on October 29, 2026. We did not import our test saves through the other three editors, and we did not try their exports in the game, so their field-level behaviour is reported as they describe it. Nothing here is paid placement, and we have not ordered the list to put ourselves first.
One thing this page deliberately does not claim: a game version number. Deltarune save files carry no build string — the file is a flat list of values with no header — so a version label on any editor page would be guesswork. What we can date is our own format check: on October 29, 2026, real full-release saves from Chapters 1–5 were opened, edited and re-exported in our editor, and only the edited line changed. That is the claim, and it is repeatable.
If any of the other three tools changes what it supports, the practical check takes a minute: open your own save, look at whether the fields you need are named, and export to a new file instead of overwriting. Whatever the page says, the file tells you the truth.
Frequently asked questions
Which Deltarune save editor should I use?
If you want the most features and one tool for every chapter, use Tenna Editor. If you already use Spamton Save Editor and play Chapters 1-4, it still works. If you want a plain page with readable notes on the save format, GameSaveEditor does that well. Use this site when your save is damaged, when you need Chapter 5 name tables, or when you want the 72-slot storage box and raw flag editing in one page.
Do any of these editors upload my save file?
None of the four sends your save to a server as far as we could check. Tenna's README states that all processing happens on your device; Spamton Save Editor is a static GitHub Pages site whose editor script reads the file with the browser FileReader API; GameSaveEditor states that parsing and export both happen in the browser; our editor is client-side JavaScript you can read in the page source. We did not run a network capture on the other three, so treat their claims as their claims.
Is Tenna Editor open source?
Yes. Tenna Editor's code is public on GitHub at tennaproject/tenna-editor under the zlib license, and the last push we saw was October 19, 2026. Spamton Save Editor also has a public repository, StrangeSpaceCreature/spamton-save-editor, though it carries no license file. GameSaveEditor and this site are not open source.
Why does Spamton Save Editor stop at Chapter 4?
It is the original Deltarune save editor and has not added Chapter 5 since the chapter released in June 2026; its repository's last push was in April 2026. Its own front page now points players to Tenna Editor for a more complete tool. A Chapter 5 save will not open there, and demo saves from Chapters 1-2 are handled on separate demo pages.
Can I move the same save file between these editors?
Yes. All four read the same plain-text, one-value-per-line save, so a file exported by one opens in another. Keep a backup before each hop, replace the file only while DELTARUNE is closed, and if something looks wrong afterwards open the file in a text editor and compare the line count with the original.