Deltarune Chapter 2 Save Editor
A free Deltarune Chapter 2 save editor built for the Cyber World — grab both Spamton NEO rewards, fix the disk quest, and manage the storage box. Runs 100% in your browser: no upload, no sign-up.
- 100% Local — No Upload
- Chapter 2 Full Release
- Storage Box Supported
Chapter 2 save editor
What Chapter 2 players edit most
The Cyber World, first released in 2021, is still the most-edited chapter in Deltarune — partly because of Spamton NEO, partly because the Weird Route hides some of the strongest gear in the game behind one easy-to-miss path.
Everything below is a plain field in the editor above — load a slot file, change what you want, download, done.
Spamton NEO rewards: the Dealmaker and the Puppet Scarf
The number one reason players open a Chapter 2 save. Spamton NEO pays out one of two rewards depending on how you beat him: win by fighting and you get the Dealmaker (armor ID 21); win by snapping his wires with ACTs and you get the Puppet Scarf (weapon ID 21). One fight, one prize — the other is gone until your next playthrough.
With the editor you can have both: open the inventory editor and add whichever reward you missed. The win itself is recorded by story flag 571, which the Advanced flag browser can flip if needed. Spamton's shop stock is fair game too — the B.ShotBowtie (armor 12) is worth adding if you never bought it.
Chapter 3 tie-in: Pipis, that chapter's consumable, is tied to owning the Dealmaker or Puppet Scarf, or to having completed the Weird Route.
KeyGen, EmptyDisk and LoadedDisk
The road to the NEO fight runs through three key items: KeyGen (key item 12) opens the basement, while EmptyDisk (10) and LoadedDisk (11) are the disk pair the quest hands you along the way. If your save is missing one, the key item editor can add any of the three directly — and the same tab covers the ShadowCrystal (13) and the odd Egg (2).
SnowGrave and the Weird Route
Chapter 2's alternate path — usually called the Weird Route or the SnowGrave route — revolves around two pieces of data: SnowGrave (spell ID 10), Noelle's forbidden spell, and the ThornRing (weapon ID 13), the route-exclusive weapon that turns her into an ice cannon for the route's version of the final fight. Both appear in the editor's spell and weapon lists like anything else.
Spoiler and content warning: this section spoils Chapter 2's darkest subplot, which involves manipulating Noelle into hurting people — it is deliberately uncomfortable. Items and story flags are separate data: a spell without the matching route flags can produce strange scenes. Back up before you experiment.
Recruits
Recruiting is Chapter 2's other collectible: spare enough Werewires, Tasques, Swatchlings and friends and they move into Castle Town. Recruit data lives in the story-flags region rather than the inventory, so there is no one-click recruit editor — the Advanced flag browser exposes those flags for anyone who wants to tinker, but most players just want the items.
The 72-slot storage box
Chapter 2 introduced the storage box: 72 extra pocket slots that follow your save through the Cyber World and beyond. This editor supports the box fully — every slot editable alongside your normal inventory, perfect for stashing a second Dealmaker or a wall of CD Bagels. It is also where older editors fall over: many predate the box and ignore or mangle those slots. This one reads and writes all 72.
The Light World tab
Chapter 2 keeps flipping you between the Cyber World and Hometown, and the save file stores both inventories. The editor's Light World tab handles the Hometown side: your Bandage, your Pencil weapons, the Wristwatch, the ever-growing Ball of Junk. Dark World gear stays in the Dark World tab, so there is no risk of accidentally turning a Dealmaker into a pencil.
Using the Deltarune save editor on Chapter 2 saves
Chapter 2 keeps three save slots: filech2_0, filech2_1, and filech2_2 in Deltarune's save folder. You will also see filech2_3 through filech2_5 (Completion FILEs written after you finish the chapter) and filech2_9, a continuation file overwritten on every load. For editing, the three slot files are the ones that matter.
The format is friendly: plain text, one value per line, no checksum. The editor detects the layout automatically — Chapter 1 saves run 10,318 lines, Chapters 2, 3, and 4 share a compact 3,055-line format — and takes the chapter from your filename. Renamed the file? Use the built-in manual chapter switcher.
On Windows the save folder is %LOCALAPPDATA%\DELTARUNE; on macOS it is ~/Library/Application Support/com.tobyfox.deltarune/; on Linux and Steam Deck the files sit inside the Proton prefix for the game. The save file location guide walks through every path, including Steam Deck, step by step.
Three habits keep every edit safe: close the game before swapping files, remember that Steam Cloud can restore the old file over your edit, and keep a backup copy of the original. Want to look around first? The editor above ships with sample saves — one click on the Chapter 2 sample loads it, with nothing to upload.
Looking for the Spamton save editor?
Chapter 2's favorite salesman gets his own dedicated page. The Spamton editor guide focuses on the NEO fight, both reward drops, the basement disk quest, and flag 571 — with the same free editor embedded and ready to use.
Open the Spamton save editorFrequently asked questions
Does this save editor fully support Chapter 2?
Yes. The editor reads the full-release Chapter 2 format — the 3,055-line layout shared with Chapters 3 and 4 — including the complete inventory, the 72-slot storage box, key items like KeyGen and the disks, spells, and the raw story flags. Saves from the free Chapter 1 & 2 demo use a different format and are not supported.
Can I have both Spamton NEO rewards in one save?
Yes. Beat Spamton NEO once to earn whichever reward your fight style pays out — the Dealmaker for winning by fighting, the Puppet Scarf for snapping his wires — then open the item editor and add the other one. They are ordinary items (armor 21 and weapon 21), so they sit side by side in your storage box without any special tricks.
What is the storage box, and can I edit it?
The storage box is 72 extra inventory slots introduced in Chapter 2 — a shared stash for everything that does not fit in your pockets. This editor supports all 72 slots on Chapters 2, 3, and 4. Many older editors predate the box and ignore it, which is one way perfectly good saves get scrambled.
Will adding SnowGrave or the ThornRing break my game?
The save file itself will be valid — the editor writes well-formed data, and SnowGrave (spell 10) and the ThornRing (weapon 13) are real entries the game understands. The risk is story logic: the Weird Route is tracked by flags, and items without matching flags can lead to odd scenes. Back up your save first and treat it as an experiment.
Where are my Chapter 2 save files located?
On Windows the folder is %LOCALAPPDATA%\DELTARUNE; on macOS it is ~/Library/Application Support/com.tobyfox.deltarune/. Chapter 2's three slots are the files filech2_0, filech2_1, and filech2_2. Linux and Steam Deck paths sit inside the Proton prefix — our save file location guide lists every path step by step.
Will Steam Cloud overwrite my edited save?
It can. Steam Cloud syncs the save folder, and it can restore an older cloud copy over your edited file. Edit with the game closed, and if your changes do not show up in game, disable Steam Cloud sync for Deltarune, replace the file again, and relaunch.